Elixir bases
15 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Slagglass Elixir
no base defensedrops from 1
Implicit: Glass Capacity (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Glass Capacity (implicit) | +1% | +1% | +1% |

Cinderstone Elixir
no base defensedrops from 12
Implicit: Refill Rate (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Refill Rate (implicit) | +21% | +21% | +21% |

Serpentine Elixir
no base defensedrops from 1
Implicit: Glass Capacity (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Glass Capacity (implicit) | +1% | +1% | +1% |

Fleetwater Elixir
no base defensedrops from 1
Implicit: Refill Rate (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Refill Rate (implicit) | +21% | +21% | +21% |

Emberheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Effect Duration (implicit) | +15.4% | +15.4% | +15.4% |

Rimeheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Effect Duration (implicit) | +15.4% | +15.4% | +15.4% |

Stormheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Effect Duration (implicit) | +15.4% | +15.4% | +15.4% |

Prismglass Elixir
no base defensedrops from 20
Implicit: Glass Capacity (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Glass Capacity (implicit) | +1% | +1% | +1% |

Nightshade Elixir
no base defensedrops from 20
Implicit: Effect Duration (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Effect Duration (implicit) | +15.4% | +15.4% | +15.4% |

Keeneye Elixir
no base defensedrops from 35
Implicit: Refill Rate (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Refill Rate (implicit) | +21% | +21% | +21% |

Brimstone Elixir
no base defensedrops from 35
Implicit: Glass Capacity (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Glass Capacity (implicit) | +1% | +1% | +1% |

Quickblood Elixir
no base defensedrops from 15
Implicit: Refill Rate (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Refill Rate (implicit) | +21% | +21% | +21% |

Ashveil Elixir
no base defensedrops from 15
Implicit: Effect Duration (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Effect Duration (implicit) | +15.4% | +15.4% | +15.4% |

Anvilbone Elixir
no base defensedrops from 10
Implicit: Glass Capacity (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Glass Capacity (implicit) | +1% | +1% | +1% |

Thawglass Elixir
no base defensedrops from 10
Implicit: Refill Rate (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Refill Rate (implicit) | +21% | +21% | +21% |
Armor classes
Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.
Uniques for this slot