Hellruler Play

Elixir bases

15 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Slagglass Elixir
no base defensedrops from 1
Implicit: Glass Capacity (×0.7)
Quality 100d 100d 1,000d 10,000
Glass Capacity (implicit)+1%+1%+1%
Cinderstone Elixir
no base defensedrops from 12
Implicit: Refill Rate (×0.7)
Quality 100d 100d 1,000d 10,000
Refill Rate (implicit)+21%+21%+21%
Serpentine Elixir
no base defensedrops from 1
Implicit: Glass Capacity (×0.7)
Quality 100d 100d 1,000d 10,000
Glass Capacity (implicit)+1%+1%+1%
Fleetwater Elixir
no base defensedrops from 1
Implicit: Refill Rate (×0.7)
Quality 100d 100d 1,000d 10,000
Refill Rate (implicit)+21%+21%+21%
Emberheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
Quality 100d 100d 1,000d 10,000
Effect Duration (implicit)+15.4%+15.4%+15.4%
Rimeheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
Quality 100d 100d 1,000d 10,000
Effect Duration (implicit)+15.4%+15.4%+15.4%
Stormheart Elixir
no base defensedrops from 6
Implicit: Effect Duration (×0.7)
Quality 100d 100d 1,000d 10,000
Effect Duration (implicit)+15.4%+15.4%+15.4%
Prismglass Elixir
no base defensedrops from 20
Implicit: Glass Capacity (×0.7)
Quality 100d 100d 1,000d 10,000
Glass Capacity (implicit)+1%+1%+1%
Nightshade Elixir
no base defensedrops from 20
Implicit: Effect Duration (×0.7)
Quality 100d 100d 1,000d 10,000
Effect Duration (implicit)+15.4%+15.4%+15.4%
Keeneye Elixir
no base defensedrops from 35
Implicit: Refill Rate (×0.7)
Quality 100d 100d 1,000d 10,000
Refill Rate (implicit)+21%+21%+21%
Brimstone Elixir
no base defensedrops from 35
Implicit: Glass Capacity (×0.7)
Quality 100d 100d 1,000d 10,000
Glass Capacity (implicit)+1%+1%+1%
Quickblood Elixir
no base defensedrops from 15
Implicit: Refill Rate (×0.7)
Quality 100d 100d 1,000d 10,000
Refill Rate (implicit)+21%+21%+21%
Ashveil Elixir
no base defensedrops from 15
Implicit: Effect Duration (×0.7)
Quality 100d 100d 1,000d 10,000
Effect Duration (implicit)+15.4%+15.4%+15.4%
Anvilbone Elixir
no base defensedrops from 10
Implicit: Glass Capacity (×0.7)
Quality 100d 100d 1,000d 10,000
Glass Capacity (implicit)+1%+1%+1%
Thawglass Elixir
no base defensedrops from 10
Implicit: Refill Rate (×0.7)
Quality 100d 100d 1,000d 10,000
Refill Rate (implicit)+21%+21%+21%

Armor classes

Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.

Uniques for this slot