Hellruler Play

Ancient sets

Every Ancient belongs to a set, and a set is a silhouette: one armour class, a fixed base for every slot, three of its six affixes fixed, and bonuses at 2, 4 and 6 pieces worn.

Resonance. Every affix on a set piece is 8% stronger for each other piece of the same set you wear, and a full six adds another 15% on top — six pieces are +61% on all six. A set is not a unique: the one-copy rule does not apply, you may wear a full set beside your uniques, and what it buys that a unique cannot is a rule change that costs slots. Ancients never drop on a floor: they come from a Rising's cards alone. A set piece always comes on its set's base, even one the depth has not opened yet.
Gorewright's Regalia
BloodMedium armour… of the Gorewright

Affinity affixes: Bleed Multiplier, Aggravation, Increased Damage over Time, Chance to Bleed — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponGreataxeBleed Multiplier
HelmShade MaskIncreased Damage
GlovesClawed GripsIncreased Damage
BeltRustic SashIncreased Damage
RingSteel SignetIncreased Damage
TrinketVial of AgonyIncreased Damage
2 pieces
Wounds do not fade while the enemy bleeds.
4 pieces
Aggravation grows +25% per bleed you apply, up to +100%.
6 pieces
A two-handed bleed at its cap deals 20% of what it has left, at once, on every bleed you apply.
The Red Waltz
BloodMedium armour… of the Red Waltz

Affinity affixes: Chance to Bleed, Attack Speed, Damage vs Afflicted, Increased Damage over Time — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponAxeChance to Bleed
ChestShadow GarbAttack Speed
GlovesClawed GripsChance to Bleed
BootsGhostwalkersAttack Speed
RingSteel SignetAttack Speed
AmuletBeast FangAttack Speed
2 pieces
Bleed cap 8 → 12.
4 pieces
+20% attack speed while the enemy bleeds; Wounds up to 15.
6 pieces
Every third bleed lands twice.
Plaguewright's Rags
VenomMedium armour… of the Plaguewright

Affinity affixes: Poison Multiplier, Chance to Poison, Ailment Speed, Chaos Damage to Attacks — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponDaggerPoison Multiplier
ChestShadow GarbChaos Resistance
BracersArm BandsChaos Resistance
LegsStalker LeggingsChaos Resistance
RingIron BandChaos Resistance
TrinketVial of AgonyChaos Resistance
2 pieces
Your Poisons deal 2% more for every Poison on the enemy, up to +20%.
4 pieces
Poisons deal their damage 30% faster.
6 pieces
Toxic Rupture: at 10 stacks, a new poison deals 2 s of every stack at once and keeps half of them.
Basilisk's Mantle
VenomMedium armour… of the Basilisk

Affinity affixes: Chaos Damage to Attacks, Chance to Poison, Poison Stacks, Attack Speed — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponClawChaos Damage to Attacks
HelmShade MaskPhys as Extra Chaos
GlovesGripsChaos Damage to Attacks
BootsStridersHealth
AmuletBeast FangHealth
BeltStalker SashHealth
2 pieces
Your chaos hits ignore half the enemy's chaos resistance.
4 pieces
Frenzy Charges last twice as long.
6 pieces
At full Frenzy every hit poisons, and lands one more stack.
The Slow Rot
VenomMedium armour… of the Slow Rot

Affinity affixes: Ailment Duration, Increased Damage over Time, Damage vs Afflicted, Aggravation — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
HelmHoodAilment Duration
ChestShadow GarbAilment Duration
BracersArm BandsAilment Duration
LegsStalker LeggingsAilment Duration
BootsGhostwalkersAilment Duration
TrinketVial of AgonyAilment Duration
2 pieces
Statuses on enemies last 50% longer.
4 pieces
Your damage over time ticks through barriers.
6 pieces
A DoT that runs out on its own is applied once more at half strength.
Pyre of the Ashborn
FireCloth armour… of the Ashborn

Affinity affixes: Chance to Ignite, Ignite Multiplier, Fire Penetration, Ailment Speed, Ailment Duration, Fire Damage — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponScepterIgnite Multiplier
HelmSorcerer CrownFire Penetration
GlovesVoidweavesChance to Ignite
BeltCrystal CordAilment Duration
RingEmber LoopChance to Ignite
TrinketVial of AgonyIgnite Multiplier
2 pieces
Your ignites inflict Fire Exposure (−10% fire resistance), and it does not fade while the enemy burns.
4 pieces
Ignites deal their damage 30% faster.
6 pieces
Ignited enemies are Covered in Ash: +20% Increased Fire Damage against them, and they swing 10% slower.
Stormwright's Conduits
LightningCloth armour… of the Stormwright

Affinity affixes: Lightning Damage to Attacks, Lightning Penetration, Ailment Effect, Increased Critical Chance — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponWandLightning Penetration
ChestRobeLightning Damage to Attacks
GlovesHandwrapsAilment Effect
BootsVoidstep SlippersLightning Damage to Attacks
RingStorm LoopAilment Effect
AmuletOnyx AmuletLightning Damage to Attacks
2 pieces
Shock ceiling 50% → 65%.
4 pieces
Lightning rolls twice and keeps the better.
6 pieces
Every fifth hit on a Shocked enemy is a crit.
The Ninth Circle
ColdCloth armour… of the Ninth Circle

Affinity affixes: Cold Damage to Attacks, Cold Penetration, Ailment Effect, Ailment Duration — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponRime FangCold Penetration
ChestRobeCold Damage to Attacks
BracersSigil CuffsAilment Effect
LegsRuneweave PantsCold Damage to Attacks
BootsVoidstep SlippersCold Damage to Attacks
TrinketWarding EyeCold Damage to Attacks
2 pieces
Chill is 50% stronger.
4 pieces
+25% Increased Damage against Chilled and Frozen enemies.
6 pieces
A Freeze also leaves the enemy Brittle.
Prismatic Vestments
The elementsCloth armour… of the Prismatic

Affinity affixes: Increased Elemental Damage, Fire Damage to Attacks, Lightning Damage to Attacks, Cold Damage to Attacks — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
HelmSorcerer CrownIncreased Elemental Damage
ChestOccultist VestmentIncreased Elemental Damage
BracersSigil CuffsIncreased Elemental Damage
LegsRuneweave PantsIncreased Elemental Damage
BootsVoidstep SlippersIncreased Elemental Damage
BeltCrystal CordIncreased Elemental Damage
2 pieces
+10 penetration with every element.
4 pieces
An elemental hit leaves 1 Exposure to the other two elements.
6 pieces
Trinity: three elements within 4s give +30% Increased Elemental Damage for 4s.
Berserker's Fury
PhysicalHeavy armour… of the Berserker

Affinity affixes: Increased Physical Damage, Rage Effect, Attack Speed, Double Damage Chance — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponGreataxeIncreased Physical Damage
HelmWarhelmIncreased Physical Damage
GlovesCrusher FistsRage Effect
BeltHeavy GirdleIncreased Physical Damage
RingSteel SignetIncreased Physical Damage
TrinketSkull CharmRage Effect
2 pieces
Rage caps at 50.
4 pieces
Rage holds for 4s after a hit instead of 2.
6 pieces
Berserk: at full Rage +40% Increased Damage and +20% attack speed; Rage drains 5 a second and you take +15% damage.
Champion's Panoply
PhysicalHeavy armour… of the Champion

Affinity affixes: Impale Effect, Fortify Effect, Increased Physical Damage, Armor — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponGreatswordImpale Effect
ChestColossus PlateFortify Effect
BracersVambracesImpale Effect
LegsColossus GreavesFortify Effect
BootsSabatonsFortify Effect
AmuletPendantFortify Effect
2 pieces
One more Impale on the enemy.
4 pieces
Fortify is half again as strong: 22.5% less damage instead of 15%.
6 pieces
An Impale releasing leaves Crush and intimidates: +10% Increased Damage against that enemy.
Slayer's Trophies
PhysicalMedium armour… of the Slayer

Affinity affixes: Culling Strike, Execute Damage, Life Steal, Increased Critical Chance — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
WeaponSwordCulling Strike
HelmShade MaskLife Steal
GlovesGripsLife Steal
BootsStridersLife Steal
RingDiamond LoopLife Steal
AmuletLocketCulling Strike
2 pieces
Culling +5%.
4 pieces
Execute damage applies below 50% instead of 35%.
6 pieces
Your leech is half again as strong.
Juggernaut's Bulwark
PhysicalHeavy armour… of the Juggernaut

Affinity affixes: Armor, Health, Increased Maximum Health, Elemental Resistances — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
HelmGreathelmArmor
ChestColossus PlateArmor
BracersVambracesArmor
LegsColossus GreavesArmor
BootsColossus SabatonsArmor
BeltHeavy GirdleArmor
2 pieces
Being hit grants an Endurance Charge.
4 pieces
Endurance up to 5; you cannot be slowed.
6 pieces
Unstoppable: armor cuts elemental damage at half value; you cannot be stunned.
The Iron Bastion
TankHeavy armour… of the Bastion

Affinity affixes: Retaliation Effect, Block Chance, Block Strength, Shield Damage — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
ShieldFortress WallRetaliation Effect
HelmGreathelmBlock Chance
GlovesGauntletsRetaliation Effect
BracersVambracesBlock Chance
BeltGirdleBlock Chance
AmuletTorcBlock Chance
2 pieces
Retaliation answers twice as often.
4 pieces
Block chance cap +10.
6 pieces
Violent Retaliation: every block adds +5% to your retaliations for the fight, up to +100%.
The Iron Shell
TankHeavy armour… of the Ironshell

Affinity affixes: Barrier, Increased Maximum Health, Armor, Guard Effect — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
HelmWarhelmBarrier
ChestPlate ArmorBarrier
LegsLegplatesBarrier
BootsSabatonsBarrier
BeltGirdleIncreased Maximum Health
RingCoral BandIncreased Maximum Health
2 pieces
Your barrier knits back twice as fast.
4 pieces
While your barrier holds, no status lands on you.
6 pieces
Once every 6s a blow of more than 20% of your health is cut to 20%.
Pantheon of Flesh
TankMedium armour… of the Pantheon

Affinity affixes: Recoup, Health Regeneration %, Increased Maximum Health, Health Regen — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
ChestBrigandineRecoup
BracersArm BandsRecoup
LegsLeggingsRecoup
BootsStridersRecoup
RingCoral BandHealth Regeneration %
TrinketRelicHealth Regeneration %
2 pieces
Recoup cap 50 → 70.
4 pieces
Regeneration ×1.5 below half health.
6 pieces
Petrified: below half health hits deal 40% at once and 60% over 4s.
Aurora Raiment
TankCloth armour… of the Aurora

Affinity affixes: Barrier, Elemental Resistances, Maximum Resistances, Guard Effect — the first two legal for a slot are fixed on every piece of that slot, beside the set affix below; the other three roll free.

SlotBaseSet affix
HelmCircletBarrier
ChestRobeBarrier
GlovesHandwrapsBarrier
LegsSilk PantsBarrier
BootsSlippersBarrier
ShieldSpirit WardBarrier
2 pieces
A broken barrier locks out for 2s instead of 4.
4 pieces
Blocking restores 5% of your barrier.
6 pieces
While your barrier is full you take 20% less.