Hellruler Play

Guilds

A guild of up to 20 delvers levels on the loot its members find. Founding one costs 2,500 souls.

Perks by level

LevelGuild XP to nextGuild TitheRune trainingPet trainingExtra Lord's cardDaily goal
14501%——0%3,000 pts
21,2041%+1%—0%4,500 pts
32,1421%+1%+1%0%6,000 pts
43,2221.1%+1%+1%0%7,500 pts
54,4231.1%+1%+1%1%9,000 pts
65,7301.1%+1.1%+1%1%10,500 pts
77,1331.1%+1.1%+1.1%1%12,000 pts
88,6221.2%+1.1%+1.1%1%13,500 pts
910,1911.2%+1.2%+1.1%1%15,000 pts
1011,8361.2%+1.2%+1.1%2%16,500 pts
1113,5521.2%+1.2%+1.2%2%18,000 pts
1215,3341.3%+1.2%+1.2%2%19,500 pts
1317,1801.3%+1.3%+1.2%2%21,000 pts
1419,0861.3%+1.3%+1.3%2%22,500 pts
1521,0501.3%+1.3%+1.3%3%24,000 pts
1623,0711.4%+1.3%+1.3%3%25,500 pts
1725,1451.4%+1.4%+1.3%3%27,000 pts
1827,2711.4%+1.4%+1.4%3%28,500 pts
1929,4471.5%+1.4%+1.4%3%30,000 pts
2031,6721.5%+1.4%+1.4%4%31,500 pts
2133,9441.5%+1.5%+1.4%4%33,000 pts
2236,2621.5%+1.5%+1.5%4%34,500 pts
2338,6251.6%+1.5%+1.5%4%36,000 pts
2441,0311.6%+1.6%+1.5%4%37,500 pts
2543,4801.6%+1.6%+1.5%5%39,000 pts
2645,9701.6%+1.6%+1.6%5%40,500 pts
2748,5011.7%+1.6%+1.6%5%42,000 pts
2851,0711.7%+1.7%+1.6%5%43,500 pts
2953,6811.7%+1.7%+1.7%5%45,000 pts
3056,3281.7%+1.7%+1.7%6%46,500 pts

Every level steps one perk. Every 5th level is the Lord's card: +1% chance of an extra Lord's card on each Lord strike, past 100% a sure card. The levels between take turns: the Guild Tithe at 1, 4, 8…, rune training at 2, 6, 9…, pet training at 3, 7, 11…. Each starts at 1% and gains 0.1% a step, with no cap. The Tithe takes its share of the souls every member's floors pay into one pot split evenly between all members, collected on the guild screen; rune and pet training put that many more kills on your runes and your pet every floor. The daily goal is loot points the whole guild must find in one UTC day (every drop is worth points by rank; a prismatic or a rare unique pays the most); the moment it lands, every member is owed an hour of their own floors' souls: 90 floors' purse at their frontier (630 souls at depth 1,000).

The weekly raid

Every week every guild fights the same Raid Lord; there are 10, and they take turns. Each member gets 1 strike a day, and up to 3 unused ones save up. A strike is fought at your run's deepest depth. The Lord's bar is sized to what the guild's members tear, re-tuned each week, as if the guild had at least 10 members.

Every bit of damage pays guild XP. The strike that crosses a phase line takes 1 Lord's cache, the strike that kills the Lord 2, and at the week's end the caches are split by the share of the bar each striker tore.