Hellruler Play

Unique items

A unique changes a rule of combat. Each drops on a named base and carries a fixed set of four affixes chosen for its power; only the values roll. Uniques fall from the Risings, and a stronger one is rarer. Only one copy of a unique can be worn at a time.

Bleed

Ignite

Poison

Shock

Chill / freeze

Stun

Crit

Tempo

Execute

Damage over time

Conversion (offense)

Conversion (defense)

Armor identity

Dodge identity

Block / shields

Barrier identity

Thorns

Sustain

Health, tanking and risk

Status defense

Fight flow

Weapon styles

Economy / progression

Classics reimagined

Belt of Claimed SoulsBelt · rare — Killing a modded enemy grants you its mods for 60s.Endless SipBelt · rare — Your leftmost elixir works all the time at 30% less effect, but can…Sealed PactChest — Poison ticks no longer bypass YOUR barrier.Molten HeartChest · rare — Has no affixes at all. Colossal Health.The UnwrittenChest — No base defense; its affix values follow 70% of your best depth - i…Abyssal VisageHelm — +40% Increased Physical Damage; +40% Physical damage taken.Storm Pit MantleChest — 40% of Physical taken as Lightning.Her KissWeapon — You are permanently Ignited (2% max HP/s); +25% Increased Damage.Brazen DomeChest · rare — Enemy crits against you become normal hits; 120% reduced Critical C…Ward of False DawnShield — Blocking restores 3% of your max barrier.Oathkeeper's ShroudChest — Enemies suffer 1% of YOUR max HP as chaos damage every second.Hellgale TalonsWeapon — Enemies you Shocked or Chilled drop +25% loot.Hellthunder MaulWeapon — Your crits call a Lightning strike for 30% of the hit.Ash RainHelm · rare — Ash rains on you and your enemy alike: 1.5% of max health per secon…Deathless FleshBelt — Your Regeneration is 50% stronger; your Armor is halved.Eye of the OverfiendTrinket · rare — Rolls its affixes from EVERY slot's pool - anything can appear here.Devil's BargainRing — Its values roll at 40-160% Quality, far past the normal caps.Hellhound LeashRing — +8% Increased Damage per distinct status on the enemy.First FlameRing — Hitting a Chilled enemy: the hit gains +15% as extra Fire.First StormRing — Hitting a Shocked enemy heals you for 4% of the hit — what full hea…

Blood

Venom

Fire

Lightning

Cold

The elements together

The physical school

The tank: damage bought with defense