Conductive Grips
UniqueGlovesGripsLightning
Every Shock you land has a 50% chance to leave 1 extra Exposure.
How it drops
Conductive Grips is a unique for the gloves slot, always on a Grips base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Conductive Grips exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Dodge Rating | 192 | 10,452 | 968,412 |
| Attack Speed (implicit) | +5.4% | +5.4% | +5.4% |
| Increased Shock Effect | +12% | +12% | +12% |
| Attack Speed | +9% | +9% | +9% |
| Lightning Damage to Attacks | +128 | +6,968 | +645,608 |
| Ailment Effect | +20% | +20% | +20% |
| Item score | 228 | 12,396 | 1,148,531 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Lightning family of uniques, alongside Stormcaller's Die, Sapping Coil, Broken Storm. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · Traitor's Grasp · The Tolling Hour · Imp Fingers · Gorehound Grips · Gorgon Fangs · Lucky Gauntlets
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