Gorgon Fangs
UniqueGlovesHandwrapsVenom
+30% Poison chance while your Frenzy Charges are at maximum.
How it drops
Gorgon Fangs is a unique for the gloves slot, always on a Handwraps base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Gorgon Fangs exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Barrier | 499 | 27,175 | 2,517,871 |
| Life per Hit (implicit) | +38 | +2,090 | +193,682 |
| Chance to Poison | +18% | +18% | +18% |
| Attack Speed | +9% | +9% | +9% |
| Chaos Damage to Attacks | +128 | +6,968 | +645,608 |
| Health | +576 | +31,356 | +2,905,236 |
| Item score | 220 | 12,000 | 1,111,822 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Venom family of uniques, alongside Sin-Eater's Cowl, Viper's Tongue, Plaguebearer's Urn, Toxicist's Band, Rotting Chains, Coralito's Vial. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · Traitor's Grasp · The Tolling Hour · Imp Fingers · Gorehound Grips · Conductive Grips · Lucky Gauntlets
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