Traitor's Grasp
UniqueGlovesGauntletsChill / freeze
+15% Increased Damage against Chilled enemies.
How it drops
Traitor's Grasp is a unique for the gloves slot, always on a Gauntlets base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Traitor's Grasp exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 259 | 14,110 | 1,307,356 |
| Attack (implicit) | +67 | +3,658 | +338,944 |
| Cold Damage to Attacks | +128 | +6,968 | +645,608 |
| Attack | +112 | +6,097 | +564,907 |
| Critical Damage | +13% | +13% | +13% |
| Attack Speed | +9% | +9% | +9% |
| Item score | 186 | 10,113 | 936,997 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Chill / freeze family of uniques, alongside Cocytus, Glacier Ward, Frost Totem. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · The Tolling Hour · Imp Fingers · Gorehound Grips · Gorgon Fangs · Conductive Grips · Lucky Gauntlets
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