Gorehound Grips
UniqueGlovesClawed GripsBlood
+25% Increased Damage against Bleeding foes; you cannot inflict Bleed yourself.
How it drops
Gorehound Grips is a unique for the gloves slot, always on a Clawed Grips base. Power grade 1 of 5: it falls 2× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Gorehound Grips exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Dodge Rating | 192 | 10,452 | 968,412 |
| Chance to Bleed (implicit) | +7.2% | +7.2% | +7.2% |
| Damage vs Afflicted | +15% | +15% | +15% |
| Attack Speed | +9% | +9% | +9% |
| Attack | +112 | +6,097 | +564,907 |
| Increased Critical Chance | +36% | +36% | +36% |
| Item score | 221 | 12,006 | 1,112,434 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Blood family of uniques, alongside Gutter's Coil, Crimson Signet, Rupture Helm, Amulet of First Blood, Wound Salt, Butcher's Ledger. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · Traitor's Grasp · The Tolling Hour · Imp Fingers · Gorgon Fangs · Conductive Grips · Lucky Gauntlets
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