Rupture Helm
UniqueHelmWarhelmBlood
Against a foe carrying 4+ Wounds your Bleeds deal 25% more damage.
How it drops
Rupture Helm is a unique for the helm slot, always on a Warhelm base. Power grade 3 of 5: it falls as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Rupture Helm exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 432 | 23,517 | 2,178,927 |
| Thorns (% of Armor) (implicit) | +4.8% | +4.8% | +4.8% |
| Ailment Speed | +20% | +20% | +20% |
| Armor | +224 | +12,194 | +1,129,814 |
| Chance to Bleed | +12% | +12% | +12% |
| Elemental Resistances | +8% | +8% | +8% |
| Item score | 189 | 10,293 | 953,648 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Blood family of uniques, alongside Gutter's Coil, Crimson Signet, Amulet of First Blood, Gorehound Grips, Wound Salt, Butcher's Ledger. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other helm uniques
Silent Sin · Headsman Hood · Stormsipper · Nettle Crown · Crown of the Undying · Visage of Wrath · Veil of the First Sin · Abyssal Visage
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