Wound Salt
UniqueRingCoral BandBlood
Your Bleeds have a 25% chance to be aggravated, whatever the foe is under.
How it drops
Wound Salt is a unique for the ring slot, always on a Coral Band base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Wound Salt exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Health (implicit) | +576 | +31,356 | +2,905,236 |
| Aggravation | +25% | +25% | +25% |
| Chance to Bleed | +12% | +12% | +12% |
| Increased Damage | +22% | +22% | +22% |
| Fire Resistance | +18% | +18% | +18% |
| Item score | 238 | 12,957 | 1,200,472 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Blood family of uniques, alongside Gutter's Coil, Crimson Signet, Rupture Helm, Amulet of First Blood, Gorehound Grips, Butcher's Ledger. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other ring uniques
Everpyre Band · Mark of Damnation · Band of Borrowed Time · Ouroboros Loop · Candlewick Band · Imp-Hoard Loop · Reliquary Band · Devil's Bargain
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