Mark of Damnation
UniqueRingDiamond LoopCrit
+40% Crit Damage; your Crit Chance is capped at 40%.
How it drops
Mark of Damnation is a unique for the ring slot, always on a Diamond Loop base. Power grade 4 of 5: it falls 2× less often than a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Mark of Damnation exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Increased Critical Chance (implicit) | +25.2% | +25.2% | +25.2% |
| Critical Damage | +13% | +13% | +13% |
| Attack | +112 | +6,097 | +564,907 |
| Increased Damage | +22% | +22% | +22% |
| Attack Speed | +9% | +9% | +9% |
| Item score | 238 | 12,947 | 1,199,616 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Crit family of uniques, alongside Lilith's Needle, Silent Sin. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other ring uniques
Everpyre Band · Band of Borrowed Time · Ouroboros Loop · Candlewick Band · Imp-Hoard Loop · Reliquary Band · Devil's Bargain · Hellhound Leash
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