Imp-Hoard Loop
UniqueRingCoral BandEconomy / progression
10% chance for a kill to drop double loot.
How it drops
Imp-Hoard Loop is a unique for the ring slot, always on a Coral Band base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Imp-Hoard Loop exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Health (implicit) | +576 | +31,356 | +2,905,236 |
| Health | +576 | +31,356 | +2,905,236 |
| Dodge Rating | +192 | +10,452 | +968,412 |
| Attack Speed | +9% | +9% | +9% |
| Status Avoidance | +14% | +14% | +14% |
| Item score | 203 | 11,052 | 1,024,026 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Economy / progression family of uniques, alongside Candlewick Band, Soot-Sifter Bracers, Forge Imp, Reliquary Band, Appraiser's Loupe, Hell Sextant. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other ring uniques
Everpyre Band · Mark of Damnation · Band of Borrowed Time · Ouroboros Loop · Candlewick Band · Reliquary Band · Devil's Bargain · Hellhound Leash
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