Hellruler Play

Levels and prestige

Every body a floor fells pays experience, won or lost: more for a magic, rare or leading one, and more the deeper the floor. A hero far above a depth earns less there. The level runs from 1 to 100.

What a level gives

Each level is one point for the passive tree, and nothing else gives points. Levels 8, 16, 24 and 32 open the aura slots. A rune in a slot takes a tenth of the experience and levels with it: a rune worn from the first floor reaches level 20 when you reach level 43, and 28 at level 60. Runes drop by your level, the last ones from level 60, and none asks for a level to be worn.

The level cap

Your level stops at 30. Each step of the Prestige Tree's Ascent raises the cap by 10: 7 steps, up to 100. Experience stops at the cap.

The ladder

With the cap fully raised, a hero pushing all the way reaches level 100 near depth 20,000.

DepthLevel, cap fully raised
1006
30016
1,00035
2,00048
4,00062
6,00070
10,00082
15,00092
20,000100
LevelExperience in all
1061,693
20843,709
304,742,836
4017,905,634
5054,607,467
60146,749,362
70363,906,163
80855,129,128
901,934,009,687
1004,250,334,444

Prestige

A prestige opens when a run has cleared depth 2,000. It resets your level, the passive tree's points, the depth, your gear and bag, your runes and their experience, and your souls. The tree waits as a plan of ghost nodes; take them back by hand as the points return. It keeps the Prestige Tree, your start and path, pets, titles and Plus.

It pays prestige points for the depth the run cleared, each point sooner than the last: 1 at 2,000, 2 at 2,500, 9 at 4,000, 65 at 10,000. The same depth pays again on another run.

Run clearedPrestige points
2,0001
2,5002
3,0003
4,0009
5,00015
10,00065
20,000217

The Prestige Tree

The other side of the Tree: 124 steps on 28 chains, 580 points to fill. Step k of a chain costs 2k − 1 points (1, 3, 5, 7, 9). A chain opens once the step it branches from is held. Every step stays through every prestige.

ChainStepsEach step
Might
Life5+5% life
Attack5+5% attack damage
Spell5+5% spell damage
Elements5+5% fire, cold and lightning resistance
Chaos5+5% chaos resistance
Hellforged3+5% attack and spell damage, +5% life
Ascent
Ascent7Level cap +10
Quick Study5+10% experience
Head Start5Start each run 10 levels higher (never above the cap)
Rune Hunger5+10% rune experience
Mana5+5% maximum mana
Enlightened3+15% experience and +15% rune experience
Legacy
Fast Descent5Start each run deeper, with gear for it: 250 / 500 / 1,000 / 1,500 / 1,900
Kept Souls5Keep 10% of your souls through a prestige
Forge Memory5+40 item levels on your starting gear
Kept Runes3Keep the skill runes of slots 1, 2 and 3 through a prestige, one slot a step, with their levels
Kept Supports5Keep the support runes of each kept skill slot through a prestige, one socket a step, with their levels
Heirloom3Keep one more item of your choice through a prestige
Spoils
Soul Tithe5+10% souls
Fortune5+5% item rarity
Stride5+5% chance a won floor clears the next one too
Kennel5+20% pet experience
Fleet Foot5+10% walking speed between fights
Ferryman’s Favour3+10% loot from Risings and Raid Lords, +10% Stray chance
The ring
Tempered3+2% maximum resistances
Provisions3Each new run begins with a loot cache to open (a haul of cards rolled at your start depth), one more per step
Brazier Abuser3+5% brazier bonus, for you
Plunder3+5% item quantity

To give a step back, hold it: it returns its own price in points and costs 5,000 souls.