Silent Sin
UniqueHelmShade MaskCrit
After 3 hits without a crit, your next hit has 50% increased Critical Chance.
How it drops
Silent Sin is a unique for the helm slot, always on a Shade Mask base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Silent Sin exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Dodge Rating | 320 | 17,420 | 1,614,020 |
| Status Avoidance (implicit) | +8.4% | +8.4% | +8.4% |
| Increased Critical Chance | +36% | +36% | +36% |
| Critical Damage | +13% | +13% | +13% |
| Attack | +112 | +6,097 | +564,907 |
| Dodge Rating | +192 | +10,452 | +968,412 |
| Item score | 171 | 9,307 | 862,366 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Crit family of uniques, alongside Lilith's Needle, Mark of Damnation. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other helm uniques
Headsman Hood · Stormsipper · Nettle Crown · Crown of the Undying · Visage of Wrath · Veil of the First Sin · Abyssal Visage · Ash Rain
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