Veil of the First Sin
UniqueHelmShade MaskFight flow
100% increased Critical Chance against enemies at full life.
How it drops
Veil of the First Sin is a unique for the helm slot, always on a Shade Mask base. Power grade 3 of 5: it falls as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Veil of the First Sin exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Dodge Rating | 320 | 17,420 | 1,614,020 |
| Status Avoidance (implicit) | +8.4% | +8.4% | +8.4% |
| Increased Critical Chance | +36% | +36% | +36% |
| Critical Damage | +13% | +13% | +13% |
| Attack | +112 | +6,097 | +564,907 |
| Dodge Rating | +192 | +10,452 | +968,412 |
| Item score | 171 | 9,307 | 862,366 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Fight flow family of uniques, alongside Ledger of Souls, Damned Hourglass, Anvil of Perdition, Demon's Knucklebone, Worldsplinter. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other helm uniques
Silent Sin · Headsman Hood · Stormsipper · Nettle Crown · Crown of the Undying · Visage of Wrath · Abyssal Visage · Ash Rain
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