Imp Fingers
UniqueGlovesGripsTempo
After you dodge, your next attack is 20% faster.
How it drops
Imp Fingers is a unique for the gloves slot, always on a Grips base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Imp Fingers exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Dodge Rating | 192 | 10,452 | 968,412 |
| Attack Speed (implicit) | +5.4% | +5.4% | +5.4% |
| Attack Speed | +9% | +9% | +9% |
| Dodge Rating | +192 | +10,452 | +968,412 |
| Attack | +112 | +6,097 | +564,907 |
| Health | +576 | +31,356 | +2,905,236 |
| Item score | 208 | 11,306 | 1,047,582 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Tempo family of uniques, alongside Band of Borrowed Time, Pendulum of Judgement, Embertrack, Chain of Wrath. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · Traitor's Grasp · The Tolling Hour · Gorehound Grips · Gorgon Fangs · Conductive Grips · Lucky Gauntlets
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