Warding Skull
UniqueTrinketSkull CharmHealth, tanking and risk
A hit deals 25% less to you if you weren't hit in the last 4s.
How it drops
Warding Skull is a unique for the trinket slot, always on a Skull Charm base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Warding Skull exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Execute Damage (implicit) | +16.8% | +16.8% | +16.8% |
| Health | +576 | +31,356 | +2,905,236 |
| Armor | +224 | +12,194 | +1,129,814 |
| Elemental Resistances | +8% | +8% | +8% |
| Status Avoidance | +14% | +14% | +14% |
| Item score | 190 | 10,347 | 958,699 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Health, tanking and risk family of uniques, alongside Visage of Wrath, Colossus Sigil, Girdle of Iron Will, Phoenix Plume. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other trinket uniques
Last Breath · Pit Serpent · Frost Totem · Idol of the Tar Pits · Colossus Sigil · Ledger of Souls · Damned Hourglass · Anvil of Perdition
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