Girdle of Iron Will
UniqueBeltHeavy GirdleHealth, tanking and risk
Once per fight a killing blow leaves you at 25% HP instead — and the rest of it arrives over the next 3 seconds.
How it drops
Girdle of Iron Will is a unique for the belt slot, always on a Heavy Girdle base. Power grade 3 of 5: it falls as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Girdle of Iron Will exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 259 | 14,110 | 1,307,356 |
| Health (implicit) | +346 | +18,814 | +1,743,142 |
| Health | +576 | +31,356 | +2,905,236 |
| Armor | +224 | +12,194 | +1,129,814 |
| Status Avoidance | +14% | +14% | +14% |
| Elemental Resistances | +8% | +8% | +8% |
| Item score | 182 | 9,931 | 920,186 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Health, tanking and risk family of uniques, alongside Visage of Wrath, Warding Skull, Colossus Sigil, Phoenix Plume. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other belt uniques
Bloodtide Cord · Alchemist's Cord · Hellmount · Girdle of Vile Flesh · Belt of Claimed Souls · Endless Sip · Deathless Flesh · Gutter's Coil
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