Hellmount
Rare uniqueBeltGirdleArmor identity
Your Armor also mitigates elemental damage at a quarter of its value.
How it drops
Hellmount is a rare unique for the belt slot, always on a Girdle base. A rare unique, power grade 3 of 5: it falls 6.7× less often than a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Hellmount exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 259 | 14,110 | 1,307,356 |
| Armor (implicit) | +134 | +7,316 | +677,888 |
| Armor | +224 | +12,194 | +1,129,814 |
| Health | +576 | +31,356 | +2,905,236 |
| Elemental Resistances | +8% | +8% | +8% |
| Thorns (% of Armor) | +8% | +8% | +8% |
| Item score | 170 | 9,267 | 858,588 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Armor identity family of uniques, alongside Retribution Plate, Penitent Faulds. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other belt uniques
Bloodtide Cord · Alchemist's Cord · Girdle of Vile Flesh · Girdle of Iron Will · Belt of Claimed Souls · Endless Sip · Deathless Flesh · Gutter's Coil
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