Pyre Ward
UniqueChestPlate ArmorConversion (defense)
40% of Physical damage you take is taken as Fire instead.
How it drops
Pyre Ward is a unique for the chest slot, always on a Plate Armor base. Power grade 4 of 5: it falls 2× less often than a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Pyre Ward exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 648 | 35,276 | 3,268,391 |
| Health (implicit) | +346 | +18,814 | +1,743,142 |
| Phys Taken as Fire | +15% | +15% | +15% |
| Fire Resistance | +18% | +18% | +18% |
| Health | +576 | +31,356 | +2,905,236 |
| Armor | +224 | +12,194 | +1,129,814 |
| Item score | 187 | 10,159 | 941,263 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Conversion (defense) family of uniques, alongside Stormsipper, Flesh of the Abyss, Transcendent Carapace, The Grounding Spire. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other chest uniques
Veins of the Martyr · Cindershroud · Pestilent Shroud · Avalanche Heart · Flesh of the Abyss · Transcendent Carapace · Retribution Plate · Soulglass Robe
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