Ashreaver
UniqueWeaponPyrostaffIgnite
Your Ignites do not tick - they accumulate and detonate all at once when they expire.
How it drops
Ashreaver is a unique for the weapon slot, always on a Pyrostaff base. Power grade 2 of 5: it falls 1.5× as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Ashreaver exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Fire damage | 2,255 | 122,757 | 11,373,797 |
| Fire Damage to Attacks (implicit) | +90 | +4,878 | +451,926 |
| Fire Damage to Attacks | +128 | +6,968 | +645,608 |
| Chance to Ignite | +12% | +12% | +12% |
| Increased Damage over Time | +18% | +18% | +18% |
| Critical Damage | +13% | +13% | +13% |
| Item score | 185 | 10,047 | 930,897 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Ignite family of uniques, alongside Everpyre Band, Cindershroud. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other weapon uniques
Hellwasp · Pitstorm Coil · Hellstorm Edge · Godspark, Last Light · Cocytus · Skullringer · Lilith's Needle · Pendulum of Judgement
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