Iron Knuckles
Rare uniqueGlovesGauntletsThe tank: damage bought with defense
1% of your maximum health rides every hit as Physical damage.
How it drops
Iron Knuckles is a rare unique for the gloves slot, always on a Gauntlets base. A rare unique, power grade 2 of 5: it falls 4.4× less often than a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is Iron Knuckles exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Armor | 259 | 14,110 | 1,307,356 |
| Attack (implicit) | +67 | +3,658 | +338,944 |
| Increased Maximum Health | +8% | +8% | +8% |
| Shield Damage | +15% | +15% | +15% |
| Attack | +112 | +6,097 | +564,907 |
| Armor | +224 | +12,194 | +1,129,814 |
| Item score | 172 | 9,345 | 865,874 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the The tank: damage bought with defense family of uniques, alongside Hellmaw Bulwark, The Yielding Wall, Daybreak Aegis, Glancing Plate, Vengeful Horn, Lorespun Robe. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other gloves uniques
Hellviper Gauntlets · Palms of the Damned · Traitor's Grasp · The Tolling Hour · Imp Fingers · Gorehound Grips · Gorgon Fangs · Conductive Grips
Hunt Iron Knuckles — play free