First Flame
UniqueRingEmber LoopClassics reimagined
Hitting a Chilled enemy: the hit gains +15% as extra Fire.
How it drops
First Flame is a unique for the ring slot, always on a Ember Loop base. Power grade 3 of 5: it falls as often as a standard unique. Uniques fall from the Risings; a floor drop is one only once in 100,000. Inside each tier a grade 5 falls 8× less often than a grade 1. Only one copy of a unique can be worn at a time.
Stats
Uniques roll a fixed set of affixes chosen to serve the power; only the values roll, from the depth the item drops at and its quality. Below is First Flame exactly as the game rolls it at quality 100, at three depths.
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|---|---|---|
| Fire Damage to Attacks (implicit) | +128 | +6,968 | +645,608 |
| Fire Damage to Attacks | +128 | +6,968 | +645,608 |
| Cold Damage to Attacks | +128 | +6,968 | +645,608 |
| Increased Critical Chance | +36% | +36% | +36% |
| Attack | +112 | +6,097 | +564,907 |
| Item score | 161 | 8,760 | 811,605 |
Percent affixes are fixed at a given quality; flat ones grow with depth. Quality runs 50–125% and multiplies every line.
Builds it belongs to
It lives in the Classics reimagined family of uniques, alongside Belt of Claimed Souls, Endless Sip, Sealed Pact, Molten Heart, The Unwritten, Abyssal Visage. Stacking uniques from one family is how a mechanic is pushed past what affixes alone allow.
Other ring uniques
Everpyre Band · Mark of Damnation · Band of Borrowed Time · Ouroboros Loop · Candlewick Band · Imp-Hoard Loop · Reliquary Band · Devil's Bargain
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