Quiver bases
13 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Serrated Quiver
no base defensedrops from 1
Implicit: Chance to Bleed
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Chance to Bleed (implicit) | +12% | +12% | +12% |

Feathered Quiver
no base defensedrops from 1
Implicit: Projectile Speed
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Projectile Speed (implicit) | +18% | +18% | +18% |

Sharktooth Quiver
no base defensedrops from 10
Implicit: Life per Hit
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Life per Hit (implicit) | +64 | +3,484 | +322,804 |

Blunt Quiver
no base defensedrops from 12
Implicit: Attack
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Attack (implicit) | +112 | +6,097 | +564,907 |

Two-Point Quiver
no base defensedrops from 15
Implicit: Accuracy
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Accuracy (implicit) | +20% | +20% | +20% |

Fire Quiver
no base defensedrops from 15
Implicit: Phys as Extra Fire
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Phys as Extra Fire (implicit) | +12% | +12% | +12% |

Rugged Quiver
no base defensedrops from 15
Implicit: Phys as Extra Cold
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Phys as Extra Cold (implicit) | +12% | +12% | +12% |

Conductive Quiver
no base defensedrops from 15
Implicit: Phys as Extra Lightning
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Phys as Extra Lightning (implicit) | +12% | +12% | +12% |

Spike-Point Quiver
no base defensedrops from 25
Implicit: Increased Critical Chance (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Increased Critical Chance (implicit) | +21.6% | +21.6% | +21.6% |

Vile Quiver
no base defensedrops from 25
Implicit: Phys as Extra Chaos
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Phys as Extra Chaos (implicit) | +12% | +12% | +12% |

Broadhead Quiver
no base defensedrops from 30
Implicit: Attack Speed (×0.6)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Attack Speed (implicit) | +5.4% | +5.4% | +5.4% |

Primal Quiver
no base defensedrops from 35
Implicit: Increased Elemental Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Increased Elemental Damage (implicit) | +21% | +21% | +21% |

Pinpoint Quiver
no base defensedrops from 35
Implicit: Projectile Damage
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Projectile Damage (implicit) | +20% | +20% | +20% |
Armor classes
Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.
Uniques for this slot