Hellruler Play

Quiver bases

13 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Serrated Quiver
no base defensedrops from 1
Implicit: Chance to Bleed
Quality 100d 100d 1,000d 10,000
Chance to Bleed (implicit)+12%+12%+12%
Feathered Quiver
no base defensedrops from 1
Implicit: Projectile Speed
Quality 100d 100d 1,000d 10,000
Projectile Speed (implicit)+18%+18%+18%
Sharktooth Quiver
no base defensedrops from 10
Implicit: Life per Hit
Quality 100d 100d 1,000d 10,000
Life per Hit (implicit)+64+3,484+322,804
Blunt Quiver
no base defensedrops from 12
Implicit: Attack
Quality 100d 100d 1,000d 10,000
Attack (implicit)+112+6,097+564,907
Two-Point Quiver
no base defensedrops from 15
Implicit: Accuracy
Quality 100d 100d 1,000d 10,000
Accuracy (implicit)+20%+20%+20%
Fire Quiver
no base defensedrops from 15
Implicit: Phys as Extra Fire
Quality 100d 100d 1,000d 10,000
Phys as Extra Fire (implicit)+12%+12%+12%
Rugged Quiver
no base defensedrops from 15
Implicit: Phys as Extra Cold
Quality 100d 100d 1,000d 10,000
Phys as Extra Cold (implicit)+12%+12%+12%
Conductive Quiver
no base defensedrops from 15
Implicit: Phys as Extra Lightning
Quality 100d 100d 1,000d 10,000
Phys as Extra Lightning (implicit)+12%+12%+12%
Spike-Point Quiver
no base defensedrops from 25
Implicit: Increased Critical Chance (×0.6)
Quality 100d 100d 1,000d 10,000
Increased Critical Chance (implicit)+21.6%+21.6%+21.6%
Vile Quiver
no base defensedrops from 25
Implicit: Phys as Extra Chaos
Quality 100d 100d 1,000d 10,000
Phys as Extra Chaos (implicit)+12%+12%+12%
Broadhead Quiver
no base defensedrops from 30
Implicit: Attack Speed (×0.6)
Quality 100d 100d 1,000d 10,000
Attack Speed (implicit)+5.4%+5.4%+5.4%
Primal Quiver
no base defensedrops from 35
Implicit: Increased Elemental Damage (×0.7)
Quality 100d 100d 1,000d 10,000
Increased Elemental Damage (implicit)+21%+21%+21%
Pinpoint Quiver
no base defensedrops from 35
Implicit: Projectile Damage
Quality 100d 100d 1,000d 10,000
Projectile Damage (implicit)+20%+20%+20%

Armor classes

Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.

Uniques for this slot