Hellruler Play

The Boiling Tyrant

Boss · The Phlegethon · band C, The Nine Circles

The Boiling Tyrant, boss of The Phlegethon in Hellruler

Where The Boiling Tyrant waits

The Boiling Tyrant holds the gates at depths 17,700, 18,000, 18,300, 18,600, 18,900, 19,200 and onward in The Phlegethon, sharing the zone's 100-depth gate rhythm with The Crimson Warden and The Flayed Colossus.

What The Boiling Tyrant is

The Boiling Tyrant is a Brute: it swings a mace, and the body asks for the guard shell, armor against a heavy blow, stalling — it wards off blows from afar and hooks you in. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Boiling Tyrant by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 17,700 · boss
Health6,481,555,951
Hit · swing21,756,858 / 1.25s
Armor23,488,306
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0
Depth 18,000 · boss
Health6,376,378,699
Hit · swing22,530,376 / 1.25s
Armor46,214,315
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier0
Depth 18,300 · boss
Health6,946,567,412
Hit · swing23,317,886 / 1.25s
Armor25,173,446
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 18,600 · boss
Health7,185,330,310
Hit · swing24,119,406 / 1.25s
Armor26,038,691
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier0

What those modifiers do

WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
OF CHILLING DEATH
leaves a pool of frost where it falls
OF FLAMING DEATH
leaves a pool of fire where it falls
FROSTBOUND
+75% cold resistance (capped at 75%)
VENOMOUS
+35% chance to poison you
ARMORED
Armour ×1.9, at the cost of 5% of its health
EVASIVE
+22% chance to dodge your hits
OF PRECISION
the pack within 4.5 tiles crits 15% more often
OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
CHILLING
Turns 30% of its physical damage into cold
CORRUPTING
a third of its damage is chaos
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF HINDERING
you move 30% slower within 4.5 tiles of it
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Boiling Tyrant leads with 3,888,933,571 health, against 2,073,854,350 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Boiling Tyrant — play free