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The Gravetender

Boss · The Dying Fields · band A, The Land of the Dead

The Gravetender, boss of The Dying Fields in Hellruler

Where The Gravetender waits

The Gravetender holds the gate at depth 100 in The Dying Fields.

What The Gravetender is

The Gravetender is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: every blow leaves two Wounds; your bleeds on it tick at half. A named boss keeps 2 rolled modifiers beside it.

The Gravetender by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 100 · boss
Health58,179
Hit · swing597 / 1.25s
Armor501
Fire res15%
Lightning res15%
Cold res15%
Chaos res7%
Dodge0%
Barrier0

What those modifiers do

REGENERATING
Heals 1% of its maximum health every second
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Gravetender leads with 34,907 health, against 18,138 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Gravetender — play free