The Gravetender
Boss · The Dying Fields · band A, The Land of the Dead

Where The Gravetender waits
The Gravetender holds the gate at depth 100 in The Dying Fields.
What The Gravetender is
The Gravetender is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: every blow leaves two Wounds; your bleeds on it tick at half. A named boss keeps 2 rolled modifiers beside it.
The Gravetender by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
REGENERATING- Heals 1% of its maximum health every second
OF SHOCKING DEATH- leaves a pool of lightning where it falls
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Gravetender leads with 34,907 health, against 18,138 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Gravetender — play free