Hellruler Play

The Stung Herald

Boss · The Vestibule · band B, The Ante-Hell

The Stung Herald, boss of The Vestibule in Hellruler

Where The Stung Herald waits

The Stung Herald holds the gate at depth 1,300 in The Vestibule, sharing the zone's 100-depth gate rhythm with The Bannerless One and The Unchosen.

What The Stung Herald is

The Stung Herald is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Stung Herald by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 1,300 · boss
Health27,933,838
Hit · swing66,325 / 1.25s
Armor101,232
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier2,444,211

What those modifiers do

DEADLY
+20% critical strike chance
MANGLING
+35% chance to cause bleeding
EXPOSING
every blow cuts your resistances by 15 for 4 s
CORRUPTING
a third of its damage is chaos

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Stung Herald leads with 16,760,303 health, against 10,597,783 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Stung Herald — play free