Hellruler Play

The Yokemaster

Boss · The Yoke Fields · band B, The Ante-Hell

The Yokemaster, boss of The Yoke Fields in Hellruler

Where The Yokemaster waits

The Yokemaster holds the gates at depths 4,600, 4,800, 5,000 in The Yoke Fields, sharing the zone's 100-depth gate rhythm with The Great Draught.

What The Yokemaster is

The Yokemaster is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Yokemaster by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 4,600 · boss
Health391,715,126
Hit · swing1,314,093 / 1.25s
Armor1,419,528
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 4,800 · boss
Health428,088,476
Hit · swing1,436,396 / 1.25s
Armor1,551,340
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 5,000 · boss
Health466,141,724
Hit · swing1,564,115 / 1.25s
Armor1,689,240
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

DRAINING
you recover half as much: leech, regen, recoup
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
CHILLING
Turns 30% of its physical damage into cold
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OVERWHELMING
ignores 30 points of your armor
ETHEREAL
takes 60% less from HITS, and double from damage over time
LUCKY
15% of its blows land twice over
OF FLAMING DEATH
leaves a pool of fire where it falls
PIERCING
penetrates 25% of your resistances
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
OF CHILLING DEATH
leaves a pool of frost where it falls
EXPOSING
every blow cuts your resistances by 15 for 4 s
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Yokemaster leads with 235,029,076 health, against 187,937,986 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Yokemaster — play free