Hellruler Play

New passive tree, chat in fights, mines buffed

16 October 2026

Your passive tree is brand new and all your points are back, so log in and spend them.

NEW · A NEW PASSIVE TREE
The passive tree is completely new. Your old tree was reset, so every point is back to spend.
Each start now begins next to nodes that fit its weapon. On PC, hover a node to see what it does right next to it.
The bow start is now called the Archer.
NEW · CHAT AND DAMAGE METER IN FIGHTS
Tap the tab on the left edge during a fight to open chat. The fight keeps going.
In the Depths, the tab under it shows your damage: DEALT is what each skill did, TAKEN is what hit you.
NEW · RUSSIAN, SPANISH AND GERMAN
The whole game is now translated, item names too. Change it in Settings → Interface → Language.

Builds

  • Mines are now made for bosses. They hit about twice as hard, and every mine on the ground makes nearby enemies weaker.
  • Traps are weaker. They take longer to throw, cast speed no longer speeds them up, and they only go off when an enemy steps on them.
  • Heavy Mine now gives more damage against bosses. Quick Fuse makes mines go off sooner. Mine supports now only work on mines, trap supports only on traps.
  • New support, Quick Rearm: your traps come back faster.
  • Martyr's Flame now burns enemies based on your max life. It also burns you harder, so get high fire resistance first.
  • Reworked skills: Rimehammer, Magma Strike, Staggering Blow, Twin Fangs, Rime Edges, Ember Step, Twin Cut, Threefold Blow, Plague Strike, Bonebreak, Fever Strike, Stormblow, Rime Step, Cinder Blow, Live Wire and Feral Strike. Open the skill's card to see what it does now.

WeaponsCodex

  • Your weapon's bonus now works in the Depths and in Risings, not only in the arena. Claws and scythes give Frenzy Charges, maces stun, and so on.

FightsCodex

  • Damage bonuses have no cap anymore. Crit chance can now go up to 100%.
  • If your main skill is melee, your hero now fights up close, even with a spell in another slot.
  • On AGGRESSIVE, dash and blink skills now jump toward enemies, not away.

DefensesCodex

  • Block now stops the whole hit, and you can get up to 75% block, up from 40%.
  • One Drop now fully protects you from chaos damage.
  • Elixirs no longer push your resistances past the cap.

Prestige

  • Right before you prestige, there is now one gold button to spend your points first. Points you don't spend wait for your next prestige.

Auto-run

  • Under the depth you now see your wins, losses and skipped depths, like 12 W - 1 L - 3 S.

Plus

  • If your Plus payment fails, Plus pauses until the payment goes through, then turns back on by itself.

Interface

  • The Hero screen now shows your real Strength, Dexterity and Intelligence, and how far over the cap a stat is.
  • Elixir cards now say "When used:", so it's clear the bonus only lasts while the elixir does.

FIXED

  • The game could sit on the loading screen for up to a minute. Fixed.
  • Log out in Settings didn't log you out. Fixed.
  • Equipping an item from the Loot haul could fail and bring the card back. Fixed.
  • After dying, your hero could stand still and die again on the next try. Fixed.
  • Auto-run fought the depth Stride had just skipped. Fixed.
  • Two Risings could spawn back to back. Fixed.
  • Vengeful Horn and Heart of the Broken Storm did nothing. Fixed.
  • Some rune cards showed code words like CHAINSECONDS. Fixed.