Hellruler Play

Poison in two seconds, Risings on one standard

25 October 2026

Poison does its damage before the pack dies, a Rising counts everyone against the same monster, and Provisions opens its caches.

NEW · AFFIX SORT
Sort your Bag by the affixes you care about. Pick them under AFFIXES, and the new Affix sort puts the items with the most of your picks first, then the best roll.
With two or more picked, choose All of or Any of: All of shows only items with every pick, Any of items with at least one.

StatusesCodex

  • Your poison now does its damage in 2 seconds instead of 5, the same amount from each hit, and a monster can hold 20 of your poisons, up from 10. Most of it used to die with the pack.
  • When a poisoned monster dies on a floor, half of the poison still on it jumps to the nearest enemy within two tiles. Not in a Rising's or a Lord's room.
  • Bonuses to bleed, poison and burn damage now add up as the lines say. Before, one bonus was counted on top of the other, so a bleed build did far more than its lines promised. Aggravation still comes on top.
  • Quick Agony no longer costs you damage: your bleeds, poisons and burns do the same total, 50% faster and a third shorter. It used to cut their time by 70% and their damage to 59%.
  • Festering now gives 30% more damage with bleeds, poisons and burns, down from 45%. The 80% less with hits stays.

Risings

  • Each cast of a skill now hits a Rising's boss once, however many shots, forks or chains it has. A fan like Ghost Knives landed up to seven hits on the boss from one cast.
  • A Rising's boss now has the life of a standard monster of its depth, and everyone's hits count against that same standard, whatever monster lives at their own depth. Your share of a Rising could halve or double with that monster before.

FightsCodex

  • Blood Cost now takes life in shares: a rune that costs a tenth of your mana takes a tenth of your life. It took as many points of life as the rune's mana cost, so with millions of life the cast was free.
  • Blood Tithe, Spent Ward, Stone Blood and the tree's «Mana costs paid with Life» now work the same way, in shares of your life or barrier.
  • Mana Cloak's shell is now worth the life of the mana you spend on it: most of a full mana bar makes a shell of about a third of your life. It was about a thousand points on a life of millions.
  • Manafire's added lightning now grows with your unreserved mana: 6% of the spell's damage when your unreserved mana equals your level's base mana, twice that at twice the mana. It added a few points before.

Builds

  • Provisions in the prestige tree now gives what it says: when you prestige, each step opens one cache of five crafted items at your start item level, and the Loot haul shows them before your first floor.
  • TEST BUILD and the Skills picker's rune recommendations now measure your build against a Training Dummy, a standard monster of your depth, the same every time.

Battle iconsCodex

  • The counters above your skills for Endurance, Frenzy and Power charges, Rage and a warcry's empowered attacks now have their own icons instead of letters and bare numbers. The Codex explains them under Battle icons → Built up.

FIXED

  • The Codex said each charge lasts 10 seconds. A stack of charges lasts 10 seconds from the last one you gain. Fixed.