Longer Risings, corrected item cards
23 September 2026
World bosses no longer die in six strikes, the close pays on a curve, and a set of item cards now match what the game does.
- Risings — grow when players who weren't counted join; one strike takes 6–13% of a small Rising, not 18–25%.
- The close of a Rising — cards and guild XP are paid on a curve; the strongest still gets the most.
- The status column in a fight — runs to the bottom of the window and opens a second column toward the fighters; seven marks redrawn.
- Pyre of the Ashborn — with 2 pieces your ignites last 4 s, so the cap of 12 is reachable.
- Bands of the Twin Devils — +20% dual-wield haste on top of the base. They did nothing before.
- Ashreaver — detonates when the ignite expires, for 175% of the stored damage.
- Demon Appraiser's Loupe — the 85% floor covers everything you find, not only monster drops.
FightsCodex
The strip across the top of the fight windowBefore a boss's phase and rule crawled along it, and a Stray's count.Now gone. The phase and its rule open the fight's log; a Stray's count is on its bar.
StatusesCodex
Platingthe Hullplate's stacks.Before Crab Barrier on the card, CRAB in a fight, Crab Carapace in the tooltip.Now Plating everywhere.
Deepeninga two-hander's wound growing with each hit.Before called Aggravation, the same word as the Aggravated ×1.5 mark.Now Deepening. Aggravated stays the mark.
REELINGthe stun meter past half, in a fight.Before STAGGER 60%.Now REELING 60%. STAGGERED is a different effect and the two were one letter apart.
Battle iconsCodex
The Bleed, Ignite and Poison marksBefore ×8 or +45% with no explanation.Now the tooltip says ×8 is the number of wounds, +45% is one wound deepened.
The status column beside each fighterBefore five marks, the rest folded into +N.Now it runs to the bottom of the window, up to seven; more open a second column toward the fighters, then a third.
The number on a markBefore hung off the mark's corner and could sit over the next column.Now on the mark's inward corner, clear of the next column.
Charge, Rime and Cinder marksBefore stacks of discs that read as coins.Now a vial filling with lightning, frost or fire.
Plating, Riposte, Gravewalk and Sap marksBefore a crab claw, a crescent, a faint boot, a second bolt.Now layered plates, crossed blades, a bright boot, a coil with a zap.
MasteriesCodex
Barrier MasteryBefore called Ward Mastery.Now called Barrier Mastery. It raises Barrier, not Ward.
SetsCodex
Pyre of the Ashborn, 2 piecesBefore "Ignite cap 8 → 12", which a 2 s ignite never reached.Now ignites also last 4 s with the set on, so the cap is reachable.
Plaguewright's VestmentsBefore every piece but the dagger had Chaos Resistance.Now Chaos Damage. Pieces you already own are updated.
Gorewright's Regalia, 4 piecesBefore "Aggravation grows +25% per bleed you apply".Now "Wounds deepen +25% per bleed you apply". The bonus itself is unchanged and was working.
Stormwright's Regalia, 2 piecesBefore the card said shock amp cap 25 to 40.Now 30 to 40. The base cap is 30.
The Drowned King's KeepBefore Crab King's Shell, pieces "of the Crab King".Now The Drowned King's Keep, pieces "of the Drowned King".
ItemsCodex
Increased Health RegenBefore called Health Regeneration %.Now called Increased Health Regen.
UniquesCodex
Demon Appraiser's LoupeBefore the 85% quality floor only applied to monster drops.Now it applies to everything you find, including Rising, Lord and raid cache cards. Bought caches at the Forge: unchanged.
Bands of the Twin DevilsBefore set dual-wield haste to 30%, the base value, so it did nothing on axes and slowed daggers.Now +20% on top of the base. 50% with two axes, 65% with two daggers.
AshreaverBefore the ignite almost never detonated on the staff.Now it detonates when the ignite expires, three or four times a fight, for 175% of the stored damage.
HullplateBefore Crab Carapace.Now Hullplate. Its stacks are Plating.
Butcher's LedgerBefore "A weight-law Bleed aggravated to the cap bursts".Now "A two-handed Bleed deepened to its cap bursts". Wording only.
Pyre Ward, Stormdrinker and the Mantle of the Storm PitBefore the cards said 50%, 40% and 40% of Physical taken as Fire or Lightning.Now 35%, 25% and 25%. The cards were wrong; the numbers haven't changed.
CocytusBefore "Your Chills stack to −45% attack speed".Now "Chills stack to 3, each adding half the slow; at 3 any hit can Freeze". Card only. Freezes still last at least 2 s.
Pestilent ShroudBefore "30% harder per active stack".Now "per other active stack, up to 6 others (+180%)". Card only.
Heart of the Broken StormBefore the card only mentioned the discharge when your Shock ends.Now it also lists Shocking the enemy again. Card only.
Bag
Copies sharing a rowin the Bag and in the list when you tap a gear slot.Before pieces of different sets on the same base shared a row.Now one set per row.
Salvage copiesBefore it could salvage a piece of one set as a copy of another.Now only real copies.
RaidCodex
Gorrath the Gate-Breaker, THE GATE HOLDSBefore the rule line said other blows "chip it or turn on it".Now a blow with no Physical in it is turned, nothing lands, no status sticks, and the gate is not a barrier.
Risings
A Rising's sizeBefore set by who was online when it spawned; players who joined after were not counted.Now a player who wasn't counted adds their own weight on their first strike.
One strikeBefore 18–25% of a small Rising; two players could kill it in six strikes.Now 6–13%, and it lasts its ten minutes.
The closeBefore cards and guild XP paid by raw share; the top player got 154× the median on the same night.Now paid on a curve, shown as THE SHARE IT COUNTS on the Rising panel. Order is unchanged, the strongest still gets the most.
The Four-FacedBefore 0.95 of a normal Rising's size, and with four phases it was never killed.Now 0.7.
The Frozen Proof, THE PROOFBefore the rule line said other blows "chip it or turn on it".Now a blow with no Fire in it is turned, nothing lands, no status sticks, and the shield is not a barrier.
Strays
The Strays tip in the CollectionBefore "Beat it and it leaves its piece".Now it says the piece drops on 10% of wins. Same in the Codex. The odds haven't changed.
Interface
Opening the gameBefore frames and icons could load after the screen.Now the game waits up to 1.8 s for them.
FIXED
- The strike that killed a Rising replayed against generic art named "The Rising". Now it shows the Rising you fought.
- A Lord strike could replay against the next week's Lord if the week turned during it. Now it shows the Lord you fought.
- The front page could keep showing an old copy after an update. Now it always loads fresh.