Amulet bases
6 bases. Every base has an identity implicit on top of its rolled affixes; the numbers are the base line and implicit as the game rolls them at quality 100.

Pendant
no base defensedrops from 1
Implicit: Health
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Health (implicit) | +576 | +31,356 | +2,905,236 |

Torc
no base defensedrops from 1
Implicit: Elemental Resistances (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Elemental Resistances (implicit) | +5.6% | +5.6% | +5.6% |

Locket
no base defensedrops from 1
Implicit: Life Steal (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Life Steal (implicit) | +1.8% | +1.8% | +1.8% |

Beast Fang
no base defensedrops from 10
Implicit: Attack
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Attack (implicit) | +112 | +6,097 | +564,907 |

Moonstone Amulet
no base defensedrops from 35
Implicit: Health Regen
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Health Regen (implicit) | +80 | +4,355 | +403,505 |

Onyx Amulet
no base defensedrops from 35
Implicit: Critical Damage (×0.7)
| Quality 100 | d 100 | d 1,000 | d 10,000 |
|---|
| Critical Damage (implicit) | +9.1% | +9.1% | +9.1% |
Armor classes
Heavy bases carry Armor, which cuts physical damage. Medium bases carry Dodge Rating, a chance to avoid an attack. Cloth bases carry Barrier, a shell that takes a blow before your health, all but its chaos, and knits back 0.5% a second on a floor. The 3 pairings (heavy and medium: Armour + Dodge Rating; heavy and cloth: Armour + Barrier; medium and cloth: Dodge Rating + Barrier) carry two defences at half each.
Uniques for this slot