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Keeper of the Ways

Boss · The Hollow Ways · band A, The Land of the Dead

Keeper of the Ways, boss of The Hollow Ways in Hellruler

Where Keeper of the Ways waits

Keeper of the Ways holds the gate at depth 300 in The Hollow Ways.

What Keeper of the Ways is

Keeper of the Ways is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: blocks a third of what comes and strikes back. A named boss keeps 2 rolled modifiers beside it.

Keeper of the Ways by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 300 · boss
Health912,354
Hit · swing4,847 / 1.25s
Armor4,736
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier79,831

What those modifiers do

ETHEREAL
takes 60% less from HITS, and double from damage over time
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Keeper of the Ways leads with 547,412 health, against 434,381 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Keeper of the Ways — play free