The Hollow Ways
Band A · The Land of the Dead · depths 201–300
Enemies of The Hollow Ways
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is physical: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Waybound BladeWight
Lantern ImpImp
Lost PilgrimWight
Milestone WightWight
Way WraithWraith
Toll FiendFiend
Tunnel OgreBrute
Cairn GolemGolem
Hollow WalkerHerald
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
CORRUPTING- a third of its damage is chaos
UNWOUNDABLE- your bleeds and poisons on it do not stack: one at a time
THICK-SKINNED- Overwhelm and armor you ignore count at half
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
Keeper of the Ways holds the gate at depth 300. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Silent Necropolis. Clear the last gate and The Sunless River opens at depth 301.
Descend into The Hollow Ways — play free
Keeper of the Waysgates 300