Hellruler Play

The Hollow Ways

Band A · The Land of the Dead · depths 201–300

The Hollow Ways, depths 201–300 of Hellruler
From the graves at the surface down to the Gates of Hell. 10 zones of 100 depths each, 1 gate to a zone. Each zone carries 9 enemies and 1 boss. The Fall of the Damned: 10 enemies and 1 boss.

Enemies of The Hollow Ways

A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is physical: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Waybound Blade, an enemy of The Hollow Ways in HellrulerWaybound Blade
Wight
Lantern Imp, an enemy of The Hollow Ways in HellrulerLantern Imp
Imp
Lost Pilgrim, an enemy of The Hollow Ways in HellrulerLost Pilgrim
Wight
Milestone Wight, an enemy of The Hollow Ways in HellrulerMilestone Wight
Wight
Way Wraith, an enemy of The Hollow Ways in HellrulerWay Wraith
Wraith
Toll Fiend, an enemy of The Hollow Ways in HellrulerToll Fiend
Fiend
Tunnel Ogre, an enemy of The Hollow Ways in HellrulerTunnel Ogre
Brute
Cairn Golem, an enemy of The Hollow Ways in HellrulerCairn Golem
Golem
Hollow Walker, an enemy of The Hollow Ways in HellrulerHollow Walker
Herald

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 201
Health204,543
Hit · swing1,427 / 1s
Armor1,034
Fire res20%
Lightning res20%
Cold res20%
Chaos res0%
Dodge0%
Barrier0
Depth 250
Health428,329
Hit · swing2,729 / 1.6s
Armor8,113
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier64,249
Depth 299
Health542,976
Hit · swing2,964 / 1s
Armor2,352
Fire res20%
Lightning res20%
Cold res20%
Chaos res0%
Dodge0%
Barrier0

What those modifiers do

CORRUPTING
a third of its damage is chaos
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
THICK-SKINNED
Overwhelm and armor you ignore count at half

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Boss

Keeper of the Ways holds the gate at depth 300. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Silent Necropolis. Clear the last gate and The Sunless River opens at depth 301.

Descend into The Hollow Ways — play free