The Silent Necropolis
Band A · The Land of the Dead · depths 101–200
Enemies of The Silent Necropolis
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Marrow FiendFiend
Tomb SentinelKnight
Grave ChorusWraith
Ossuary MageMage
Bone HeapGolem
Femur BruteBrute
Flayed RevenantWight
Tomb GargoyleGolem
Dust ChoirHerald
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
SWIFT- Swings on a 28% shorter interval — the same damage arrives as more, smaller hits
PIERCING- penetrates 25% of your resistances
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
CORRUPTING- a third of its damage is chaos
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
The Hollow King holds the gate at depth 200. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Dying Fields. Clear the last gate and The Hollow Ways opens at depth 201.
Descend into The Silent Necropolis — play free
The Hollow Kinggates 200