The Sunless River
Band A · The Land of the Dead · depths 301–400
Enemies of The Sunless River
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
River ShamblerWight
Drowned PilgrimWight
Ferry GuardKnight
Silt MageMage
Oar WightWight
Coinless ShadeWraith
Fare ImpImp
Riverbed BruteBrute
Drowned KnightKnight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
OF ENDURANCE- gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
RETALIATING- strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
REGENERATING- Heals 1% of its maximum health every second
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
ETHEREAL- takes 60% less from HITS, and double from damage over time
ROTPROOF- +75% chaos resistance (capped at 75%)
ENRAGED- builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
The Ferryman holds the gate at depth 400. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Hollow Ways. Clear the last gate and The Halls of Judgment opens at depth 401.
Descend into The Sunless River — play free
The Ferrymangates 400