Hellruler Play

The Ferryman

Boss · The Sunless River · band A, The Land of the Dead

The Ferryman, boss of The Sunless River in Hellruler

Where The Ferryman waits

The Ferryman holds the gate at depth 400 in The Sunless River.

What The Ferryman is

The Ferryman is a Wraith: it swings a claw, and the body asks for chaos resistance, a barrier, accuracy — and nerve: it comes in unseen and strikes from nothing. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: while it stands, you recover half as much. A named boss keeps 2 rolled modifiers beside it.

The Ferryman by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 400 · boss
Health1,831,900
Hit · swing8,531 / 1.25s
Armor8,618
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge12%
Barrier128,233

What those modifiers do

BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
CORRUPTING
a third of its damage is chaos

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Ferryman leads with 1,099,140 health, against 874,023 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Ferryman — play free