The Ferryman
Boss · The Sunless River · band A, The Land of the Dead

Where The Ferryman waits
The Ferryman holds the gate at depth 400 in The Sunless River.
What The Ferryman is
The Ferryman is a Wraith: it swings a claw, and the body asks for chaos resistance, a barrier, accuracy — and nerve: it comes in unseen and strikes from nothing. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: while it stands, you recover half as much. A named boss keeps 2 rolled modifiers beside it.
The Ferryman by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
CORRUPTING- a third of its damage is chaos
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Ferryman leads with 1,099,140 health, against 874,023 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Ferryman — play free