The Halls of Judgment
Band A · The Land of the Dead · depths 401–500
Enemies of The Halls of Judgment
A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is lightning: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Gibbet WraithWraith
Rope ShadeWraith
Bailiff WightHerald
Hollow HangmanFiend
Cage GhoulWight
Inquisitor ShadeHerald
Condemned BruteBrute
Headsman ShadeFiend
Verdict ImpImp
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
CHILLING- Turns 30% of its physical damage into cold
REGENERATING- Heals 1% of its maximum health every second
STORMSHIELDED- +75% lightning resistance (capped at 75%)
OF FLAMING DEATH- leaves a pool of fire where it falls
VENOMOUS- +35% chance to poison you
PIERCING- penetrates 25% of your resistances
MANGLING- +35% chance to cause bleeding
SUNDERING- every blow cuts your armor by 30% for 4 s
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
The Last Judge holds the gate at depth 500. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Sunless River. Clear the last gate and The Fall of the Damned opens at depth 501.
Descend into The Halls of Judgment — play free
The Last Judgegates 500