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The Last Judge

Boss · The Halls of Judgment · band A, The Land of the Dead

The Last Judge, boss of The Halls of Judgment in Hellruler

Where The Last Judge waits

The Last Judge holds the gate at depth 500 in The Halls of Judgment.

What The Last Judge is

The Last Judge is a Fiend: it swings a sword, and the body asks for the crit answer, a health pool, cheating death. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: crits a quarter of its blows. A named boss keeps 2 rolled modifiers beside it.

The Last Judge by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 500 · boss
Health3,129,934
Hit · swing12,484 / 1.25s
Armor13,728
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

OF FLAMING DEATH
leaves a pool of fire where it falls
OVERWHELMING
ignores 30 points of your armor

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Last Judge leads with 1,877,960 health, against 1,495,193 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Last Judge — play free