The Last Judge
Boss · The Halls of Judgment · band A, The Land of the Dead

Where The Last Judge waits
The Last Judge holds the gate at depth 500 in The Halls of Judgment.
What The Last Judge is
The Last Judge is a Fiend: it swings a sword, and the body asks for the crit answer, a health pool, cheating death. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: crits a quarter of its blows. A named boss keeps 2 rolled modifiers beside it.
The Last Judge by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF FLAMING DEATH- leaves a pool of fire where it falls
OVERWHELMING- ignores 30 points of your armor
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Last Judge leads with 1,877,960 health, against 1,495,193 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Last Judge — play free