The Fall of the Damned
Band A · The Land of the Dead · depths 501–600
Enemies of The Fall of the Damned
A floor of this zone is a road of packs drawn from these 10 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is physical: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Fallen VanguardKnight
Crook ImpImp
Fallen SoulWraith
Rope-Bound WightWight
Plunge WraithWraith
Drover FiendFiend
Chasm BruteBrute
Precipice StatueGolem
Screaming HuskWight
Tether MageMage
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
SEALED- Exposure does not stick; your penetration bites at half
OF PRECISION- the pack within 4.5 tiles crits 15% more often
VENOMOUS- +35% chance to poison you
CHILLING- Turns 30% of its physical damage into cold
PIERCING- penetrates 25% of your resistances
ETHEREAL- takes 60% less from HITS, and double from damage over time
DRAINING- you recover half as much: leech, regen, recoup
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Boss
Shepherd of the Fall holds the gate at depth 600. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Where it sits in the descent
Above lies The Halls of Judgment. Clear the last gate and The Ashfall Marches opens at depth 601.
Descend into The Fall of the Damned — play free
Shepherd of the Fallgates 600