Shepherd of the Fall
Boss · The Fall of the Damned · band A, The Land of the Dead

Where Shepherd of the Fall waits
Shepherd of the Fall holds the gate at depth 600 in The Fall of the Damned.
What Shepherd of the Fall is
Shepherd of the Fall is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster. Its signature: its stun meter fills twice as fast, and its stuns are heavy. A named boss keeps 2 rolled modifiers beside it.
Shepherd of the Fall by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
CHILLING- Turns 30% of its physical damage into cold
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate Shepherd of the Fall leads with 2,900,492 health, against 2,311,210 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight Shepherd of the Fall — play free