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The Ashfall Marches

Band A · The Land of the Dead · depths 601–700

The Ashfall Marches, depths 601–700 of Hellruler
From the graves at the surface down to the Gates of Hell. 10 zones of 100 depths each, 1 gate to a zone. Each zone carries 9 enemies and 1 boss. The Fall of the Damned: 10 enemies and 1 boss.

Enemies of The Ashfall Marches

A floor of this zone is a road of packs drawn from these 9 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is fire: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Cinder Mage, an enemy of The Ashfall Marches in HellrulerCinder Mage
Mage
Ash Imp, an enemy of The Ashfall Marches in HellrulerAsh Imp
Imp
Ash Walker, an enemy of The Ashfall Marches in HellrulerAsh Walker
Wight
Marchland Sentry, an enemy of The Ashfall Marches in HellrulerMarchland Sentry
Knight
Ash Wraith, an enemy of The Ashfall Marches in HellrulerAsh Wraith
Wraith
Border Fiend, an enemy of The Ashfall Marches in HellrulerBorder Fiend
Fiend
Smolder Brute, an enemy of The Ashfall Marches in HellrulerSmolder Brute
Brute
Slag Golem, an enemy of The Ashfall Marches in HellrulerSlag Golem
Golem
Border Ghoul, an enemy of The Ashfall Marches in HellrulerBorder Ghoul
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 601
Health3,559,107
Hit · swing13,561 / 1.6s
Armor50,402
Fire res37%
Lightning res37%
Cold res37%
Chaos res0%
Dodge0%
Barrier533,866
Depth 650
Health3,507,582
Hit · swing12,202 / 1s
Armor11,875
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier0
Depth 699
Health6,944,239
Hit · swing19,464 / 1.4s
Armor27,647
Fire res40%
Lightning res0%
Cold res0%
Chaos res0%
Dodge0%
Barrier1,736,060

What those modifiers do

DENSE
takes 60% less from damage over TIME, and double from hits
OF PRECISION
the pack within 4.5 tiles crits 15% more often
UNWOUNDABLE
your bleeds and poisons on it do not stack: one at a time
OF SHOCKING DEATH
leaves a pool of lightning where it falls
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
BARRIERED
Opens behind a barrier worth 25% of its health
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Boss

Warden of the Marches holds the gate at depth 700. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies The Fall of the Damned. Clear the last gate and The Watchfires opens at depth 701.

Descend into The Ashfall Marches — play free