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The Brandmaster

Boss · The Branding Pits · band B, The Ante-Hell

The Brandmaster, boss of The Branding Pits in Hellruler

Where The Brandmaster waits

The Brandmaster holds the gates at depths 2,100, 2,300, 2,500 in The Branding Pits, sharing the zone's 100-depth gate rhythm with The Thrice-Marked.

What The Brandmaster is

The Brandmaster is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Brandmaster by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 2,100 · boss
Health76,157,894
Hit · swing175,422 / 1.25s
Armor275,990
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 2,300 · boss
Health92,108,887
Hit · swing223,378 / 1.25s
Armor333,794
Fire res40%
Lightning res75%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 2,500 · boss
Health109,643,630
Hit · swing278,144 / 1.25s
Armor397,338
Fire res75%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0

What those modifiers do

SUNDERING
every blow cuts your armor by 30% for 4 s
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
MANGLING
+35% chance to cause bleeding
LUCKY
15% of its blows land twice over
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
STORMSHIELDED
+75% lightning resistance (capped at 75%)
CORRUPTING
a third of its damage is chaos
EXPOSING
every blow cuts your resistances by 15 for 4 s
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
PIERCING
penetrates 25% of your resistances
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
FIREPROOF
+75% fire resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Brandmaster leads with 45,694,736 health, against 36,519,407 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Brandmaster — play free