The Thrice-Marked
Boss · The Branding Pits · band B, The Ante-Hell

Where The Thrice-Marked waits
The Thrice-Marked holds the gates at depths 2,200, 2,400 in The Branding Pits, sharing the zone's 100-depth gate rhythm with The Brandmaster.
What The Thrice-Marked is
The Thrice-Marked is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.
The Thrice-Marked by the numbers
The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.
What those modifiers do
DEADLY- +20% critical strike chance
OF PRECISION- the pack within 4.5 tiles crits 15% more often
BARRIERED- Opens behind a barrier worth 25% of its health
OF POWER- gains a Power charge on every hit it lands: +200% critical chance each, up to 3
PIERCING- penetrates 25% of your resistances
STORMSHIELDED- +75% lightning resistance (capped at 75%)
DENSE- takes 60% less from damage over TIME, and double from hits
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.
At its first gate The Thrice-Marked leads with 50,361,683 health, against 34,884,265 for the leader one floor above, and swings every 1.25s.
What a gate floor is
A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.
Fight The Thrice-Marked — play free