Hellruler Play

The Cellarer

Boss · The Nitre Cellars · band B, The Ante-Hell

The Cellarer, boss of The Nitre Cellars in Hellruler

Where The Cellarer waits

The Cellarer holds the gates at depths 3,600, 3,800, 4,000 in The Nitre Cellars, sharing the zone's 100-depth gate rhythm with The Long-Shelved.

What The Cellarer is

The Cellarer is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Cellarer by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 3,600 · boss
Health234,843,083
Hit · swing710,565 / 1.25s
Armor851,044
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 3,800 · boss
Health262,905,656
Hit · swing814,549 / 1.25s
Armor952,739
Fire res40%
Lightning res40%
Cold res40%
Chaos res25%
Dodge0%
Barrier0
Depth 4,000 · boss
Health292,617,605
Hit · swing926,748 / 1.25s
Armor1,060,412
Fire res40%
Lightning res40%
Cold res75%
Chaos res25%
Dodge22%
Barrier0

What those modifiers do

OF DISCIPLINE
every body that steps within 4.5 tiles gains a shell of 20% of its health
ETHEREAL
takes 60% less from HITS, and double from damage over time
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
LUCKY
15% of its blows land twice over
DEADLY
+20% critical strike chance
DENSE
takes 60% less from damage over TIME, and double from hits
DRAINING
you recover half as much: leech, regen, recoup
OVERWHELMING
ignores 30 points of your armor
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
EVASIVE
+22% chance to dodge your hits
FROSTBOUND
+75% cold resistance (capped at 75%)
MANGLING
+35% chance to cause bleeding
SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Cellarer leads with 140,905,850 health, against 112,659,313 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Cellarer — play free