Hellruler Play

The First Traitor

Boss · Cocytus · band C, The Nine Circles

The First Traitor, boss of Cocytus in Hellruler

Where The First Traitor waits

The First Traitor holds the gates at depths 21,600, 21,900, 22,200, 22,500, 22,800, 23,100 and onward in Cocytus, sharing the zone's 100-depth gate rhythm with The Frozen General and The Count in the Ice.

What The First Traitor is

The First Traitor is a Wight: it swings an axe, and the body asks for burst damage — it heals as it fights. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The First Traitor by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 21,600 · boss
Health9,803,493,032
Hit · swing32,908,549 / 1.25s
Armor35,526,566
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier2,450,873,258
Depth 21,900 · boss
Health10,088,459,298
Hit · swing33,865,182 / 1.25s
Armor36,559,246
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge0%
Barrier0
Depth 22,200 · boss
Health10,377,651,402
Hit · swing34,836,002 / 1.25s
Armor37,607,240
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 22,500 · boss
Health10,671,073,342
Hit · swing35,821,022 / 1.25s
Armor38,670,563
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF HINDERING
you move 30% slower within 4.5 tiles of it
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
OVERWHELMING
ignores 30 points of your armor
DEADLY
+20% critical strike chance
PIERCING
penetrates 25% of your resistances
BARRIERED
Opens behind a barrier worth 25% of its health
FROSTBOUND
+75% cold resistance (capped at 75%)
RETALIATING
strikes back at once when one blow takes more than 8% of its health and you stand within 2.5 tiles
OF ENDURANCE
gains an Endurance charge every second while hit recently: +15% physical reduction and +15% to the elements each, up to 3
SUNDERING
every blow cuts your armor by 30% for 4 s
OF CHILLING DEATH
leaves a pool of frost where it falls
REGENERATING
Heals 1% of its maximum health every second
VENOMOUS
+35% chance to poison you
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
ETHEREAL
takes 60% less from HITS, and double from damage over time
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
OF FLAMING DEATH
leaves a pool of fire where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The First Traitor leads with 5,882,095,819 health, against 4,705,224,099 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The First Traitor — play free