Hellruler Play

Cocytus

Band C · The Nine Circles · depths 21,501–23,500

Cocytus, depths 21,501–23,500 of Hellruler
Past the Acheron: Limbo and the circles below it. 9 zones of 2,000 depths each, 20 gates to a zone. Each zone carries 18 enemies and 3 bosses that take turns at its gates.

Enemies of Cocytus

A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.

The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.

Rime Acolyte, an enemy of Cocytus in HellrulerRime Acolyte
Mage
Frostbit Husk, an enemy of Cocytus in HellrulerFrostbit Husk
Wight
Sepulcher Wraith, an enemy of Cocytus in HellrulerSepulcher Wraith
Wraith
Glacial Warden, an enemy of Cocytus in HellrulerGlacial Warden
Knight
Frost Mage, an enemy of Cocytus in HellrulerFrost Mage
Mage
Frozen Pilgrim, an enemy of Cocytus in HellrulerFrozen Pilgrim
Wight
Traitor Knight, an enemy of Cocytus in HellrulerTraitor Knight
Knight
Cold Choir, an enemy of Cocytus in HellrulerCold Choir
Herald
Ice-Locked Brute, an enemy of Cocytus in HellrulerIce-Locked Brute
Brute
Kinslayer Wight, an enemy of Cocytus in HellrulerKinslayer Wight
Wight
Tear-Sealed Shade, an enemy of Cocytus in HellrulerTear-Sealed Shade
Wraith
Rime Imp, an enemy of Cocytus in HellrulerRime Imp
Imp
Marrow-Frost Eater, an enemy of Cocytus in HellrulerMarrow-Frost Eater
Imp
Black Ice Golem, an enemy of Cocytus in HellrulerBlack Ice Golem
Golem
Oathbreaker Sentinel, an enemy of Cocytus in HellrulerOathbreaker Sentinel
Knight
Hollow Guest, an enemy of Cocytus in HellrulerHollow Guest
Wight
Frost-Burned Brute, an enemy of Cocytus in HellrulerFrost-Burned Brute
Brute
The Unrepentant, an enemy of Cocytus in HellrulerThe Unrepentant
Wight

Preview any floor

Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).

The depth's card

The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.

Depth 21,501
Health5,826,228,501
Hit · swing23,706,161 / 1s
Armor17,594,570
Fire res0%
Lightning res0%
Cold res40%
Chaos res0%
Dodge0%
Barrier0
Depth 22,499
Health6,402,052,943
Hit · swing26,049,247 / 1s
Armor19,333,496
Fire res75%
Lightning res0%
Cold res40%
Chaos res0%
Dodge0%
Barrier0
Depth 23,499
Health9,109,396,397
Hit · swing42,339,978 / 1.35s
Armor21,161,058
Fire res0%
Lightning res0%
Cold res40%
Chaos res75%
Dodge0%
Barrier0

What those modifiers do

SHOCKING
+35% shock chance; a quarter of its physical damage becomes lightning
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
SUPPRESSING
avoids 40% of your statuses
WITHERING
every blow leaves damage over time on you: 15% of the blow each second for 4 s
FIREPROOF
+75% fire resistance (capped at 75%)
OF FRENZY
gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
PIERCING
penetrates 25% of your resistances
BRUTE
+30% health and +10% damage, but swings 35% slower — rare, heavy slams
ROTPROOF
+75% chaos resistance (capped at 75%)

Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.

Bosses

The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.

Where it sits in the descent

Above lies Malebolge. Clear the last gate and The Frozen Deep opens at depth 23,501.

Descend into Cocytus — play free