Cocytus
Band C · The Nine Circles · depths 21,501–23,500
Enemies of Cocytus
A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is cold: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Rime AcolyteMage
Frostbit HuskWight
Sepulcher WraithWraith
Glacial WardenKnight
Frost MageMage
Frozen PilgrimWight
Traitor KnightKnight
Cold ChoirHerald
Ice-Locked BruteBrute
Kinslayer WightWight
Tear-Sealed ShadeWraith
Rime ImpImp
Marrow-Frost EaterImp
Black Ice GolemGolem
Oathbreaker SentinelKnight
Hollow GuestWight
Frost-Burned BruteBrute
The UnrepentantWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
SHOCKING- +35% shock chance; a quarter of its physical damage becomes lightning
OF DAMAGING- the pack within 4.5 tiles hits 25% harder
VAMPIRIC- heals 1.5% of its maximum health with every blow it lands
BURNING- +35% ignite chance; a quarter of its physical damage becomes fire
OF HASTE- the pack within 4.5 tiles moves and swings 30% faster
SUPPRESSING- avoids 40% of your statuses
WITHERING- every blow leaves damage over time on you: 15% of the blow each second for 4 s
FIREPROOF- +75% fire resistance (capped at 75%)
OF FRENZY- gains a Frenzy charge on every hit it lands: 4% more damage, +15% attack speed and +5% movement each, up to 3
PIERCING- penetrates 25% of your resistances
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
ROTPROOF- +75% chaos resistance (capped at 75%)
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
The First Traitorgates 21,600, 21,900, 22,200…
The Frozen Generalgates 21,700, 22,000, 22,300…
The Count in the Icegates 21,800, 22,100, 22,400…Where it sits in the descent
Above lies Malebolge. Clear the last gate and The Frozen Deep opens at depth 23,501.
Descend into Cocytus — play free