Malebolge
Band C · The Nine Circles · depths 19,501–21,500
Enemies of Malebolge
A floor of this zone is a road of packs drawn from these 18 monsters, led by the depth's named one. Their numbers climb with depth, not with the name. Every 100th depth is a boss gate, and the boss leads that floor instead.
The zone's element is chaos: every monster's blow is a mix of damage types and carries a share of it — most of a Mage's blow, a sixth or so of everyone else's beside their type's own. Each name reads as a type — what every type carries and asks of you is under the Bestiary.
Pitch MageMage
Grafter ImpImp
Plague HuskWight
Leaden HypocriteWight
Liar's ShadeWraith
Hook DemonFiend
Pitch BruteBrute
Barrator FiendFiend
Twisted SeerHerald
Lash FiendFiend
Simoniac MageMage
Cleft WightWight
Tar WraithWraith
Lead GolemGolem
Coin EaterImp
Ditch OgreBrute
Flamewrapped CounsellorMage
Falsifier HuskWight
Preview any floor
Pick a depth to see its card: the monster that leads the floor, its numbers and its modifiers, as the game rolls them (needs JavaScript).
The depth's card
The card of a few depths across the zone, as the game rolls it: the numbers every body of that floor is built from. The leader carries 80% of the card's health and 60% of its damage, with the card's modifiers; the pack's bodies carry a share of it without them. Modifiers are rolled per depth; the ones shown are what that exact floor's leader carries.
What those modifiers do
ETHEREAL- takes 60% less from HITS, and double from damage over time
OF CHILLING DEATH- leaves a pool of frost where it falls
OF PRECISION- the pack within 4.5 tiles crits 15% more often
CHILLING- Turns 30% of its physical damage into cold
SUPPRESSING- avoids 40% of your statuses
SUNDERING- every blow cuts your armor by 30% for 4 s
EVASIVE- +22% chance to dodge your hits
LUCKY- 15% of its blows land twice over
FROSTBOUND- +75% cold resistance (capped at 75%)
BRUTE- +30% health and +10% damage, but swings 35% slower — rare, heavy slams
STORMSHIELDED- +75% lightning resistance (capped at 75%)
ARMORED- Armour ×1.9, at the cost of 5% of its health
Every modifier, with the rules for how many a floor can carry, is listed under Enemy modifiers.
Bosses
The zone's gates rotate between 3 bosses, one every 100 depths. A boss's card carries more health and damage than the depth's regular monster; the exact numbers are on each boss's page.
Malacodagates 19,600, 19,900, 20,200…
The Gilded Priorgates 19,700, 20,000, 20,300…
Barbariccia the Hookedgates 19,800, 20,100, 20,400…Where it sits in the descent
Above lies The Phlegethon. Clear the last gate and Cocytus opens at depth 21,501.
Descend into Malebolge — play free