Hellruler Play

The Gilded Prior

Boss · Malebolge · band C, The Nine Circles

The Gilded Prior, boss of Malebolge in Hellruler

Where The Gilded Prior waits

The Gilded Prior holds the gates at depths 19,700, 20,000, 20,300, 20,600, 20,900, 21,200 and onward in Malebolge, sharing the zone's 100-depth gate rhythm with Malacoda and Barbariccia the Hooked.

What The Gilded Prior is

The Gilded Prior is a Herald: it swings a wand, and the body asks for Recoup and Life Steal, elemental defense — kill it first: its chant shields its pack from the elements. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

The Gilded Prior by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 19,700 · boss
Health8,096,573,559
Hit · swing27,178,431 / 1.25s
Armor29,340,916
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge22%
Barrier708,450,186
Depth 20,000 · boss
Health8,354,872,728
Hit · swing28,045,537 / 1.25s
Armor30,276,958
Fire res75%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier731,051,364
Depth 20,300 · boss
Health8,617,371,066
Hit · swing28,926,742 / 1.25s
Armor31,228,217
Fire res50%
Lightning res50%
Cold res75%
Chaos res30%
Dodge22%
Barrier754,019,968
Depth 20,600 · boss
Health8,884,072,947
Hit · swing29,822,058 / 1.25s
Armor32,194,710
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier777,356,383

What those modifiers do

BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
EVASIVE
+22% chance to dodge your hits
OVERWHELMING
ignores 30 points of your armor
EXPOSING
every blow cuts your resistances by 15 for 4 s
OF POWER
gains a Power charge on every hit it lands: +200% critical chance each, up to 3
ENRAGED
builds 2 Rage with every blow it lands, up to 50; each point is 1% more damage
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
FIREPROOF
+75% fire resistance (capped at 75%)
OF HINDERING
you move 30% slower within 4.5 tiles of it
OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
FROSTBOUND
+75% cold resistance (capped at 75%)
PIERCING
penetrates 25% of your resistances
OF PRECISION
the pack within 4.5 tiles crits 15% more often
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
STORMSHIELDED
+75% lightning resistance (capped at 75%)

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate The Gilded Prior leads with 4,857,944,135 health, against 3,670,059,542 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight The Gilded Prior — play free