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Barbariccia the Hooked

Boss · Malebolge · band C, The Nine Circles

Barbariccia the Hooked, boss of Malebolge in Hellruler

Where Barbariccia the Hooked waits

Barbariccia the Hooked holds the gates at depths 19,800, 20,100, 20,400, 20,700, 21,000, 21,300 in Malebolge, sharing the zone's 100-depth gate rhythm with Malacoda and The Gilded Prior.

What Barbariccia the Hooked is

Barbariccia the Hooked is a Fiend: it swings a sword, and the body asks for the crit answer, a health pool, cheating death. As a boss it wears the type's defences at 35%, carries no status of its own, and enrages below half health: it hits harder and moves faster.

Barbariccia the Hooked by the numbers

The card at each gate — health, damage per swing, armour and the modifiers it rolls — straight from the game's spawn table. On the floor the boss leads with 60% of the card's health and 60% of its damage, before the road's own pressure.

Depth 19,800 · boss
Health8,182,206,981
Hit · swing27,465,901 / 1.25s
Armor29,651,240
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 20,100 · boss
Health8,441,905,382
Hit · swing28,337,705 / 1.25s
Armor30,592,353
Fire res50%
Lightning res75%
Cold res50%
Chaos res30%
Dodge0%
Barrier0
Depth 20,400 · boss
Health8,705,804,418
Hit · swing29,223,612 / 1.25s
Armor31,548,688
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier2,176,451,105
Depth 20,700 · boss
Health8,973,908,441
Hit · swing30,123,635 / 1.25s
Armor32,520,262
Fire res50%
Lightning res50%
Cold res50%
Chaos res30%
Dodge0%
Barrier0

What those modifiers do

OF HASTE
the pack within 4.5 tiles moves and swings 30% faster
ETHEREAL
takes 60% less from HITS, and double from damage over time
VENOMOUS
+35% chance to poison you
OF FLAMING DEATH
leaves a pool of fire where it falls
OVERWHELMING
ignores 30 points of your armor
STORMSHIELDED
+75% lightning resistance (capped at 75%)
BURNING
+35% ignite chance; a quarter of its physical damage becomes fire
OF DAMAGING
the pack within 4.5 tiles hits 25% harder
VAMPIRIC
heals 1.5% of its maximum health with every blow it lands
CHILLING
Turns 30% of its physical damage into cold
OF THE EXECUTIONER
you recover half as much within 4.5 tiles of it
OF CHILLING DEATH
leaves a pool of frost where it falls
CORRUPTING
a third of its damage is chaos
BARRIERED
Opens behind a barrier worth 25% of its health
PIERCING
penetrates 25% of your resistances
OF SHOCKING DEATH
leaves a pool of lightning where it falls

Modifiers are rolled per depth and are the same for every player. Bosses always carry at least 3 and never a pace modifier (SWIFT, BRUTE), so a boss's swing rhythm is its own; of the seals only the walls — BLOODLESS, INERT, ASHEN, ETHEREAL, DENSE — ride a boss. The full list is in Enemy modifiers.

At its first gate Barbariccia the Hooked leads with 4,909,324,189 health, against 3,927,047,202 for the leader one floor above, and swings every 1.25s.

What a gate floor is

A gate is a floor like any other, with the boss leading its last pack. Nothing below it opens until the floor is cleared. A lost floor costs nothing; you can fight it again. How a floor is fought is under Combat.

Fight Barbariccia the Hooked — play free